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AI Insights · Timothy · October 2021

Top 5 Wuxia Games in Slovakia: Q3 2021 Performance

A detailed look at the performance of the top 5 Wuxia games on a unified platform in Slovakia during Q3 2021, highlighting trends in downloads, revenue, and active users.

Top 5 Wuxia Games in Slovakia: Q3 2021 Performance

During the third quarter of 2021, the top 5 Wuxia games in Slovakia showed varied performance in terms of downloads, revenue, and active users. Let's delve into the specifics for each game.

Perfect World Mobile from Perfect World Games experienced a notable peak in weekly revenue, reaching approximately $1.6K in the week of August 2. However, this was followed by a significant decline, settling around $293 by the end of September. Weekly downloads fluctuated slightly, peaking at 26 in mid-September, while weekly active users saw a gradual increase, reaching 53 in the week of September 13 before dropping to 43 by the end of the month.

Immortal Taoists-idle Games by SINGAPORE AZURE TIMES PTE.LTD showed a consistent increase in weekly revenue, peaking at $545 in early August and ending the quarter at $502. Weekly downloads were relatively low, with a maximum of 39 in late June. The game maintained a steady number of weekly active users, peaking at 451 in early July and seeing a notable decline to 194 by the end of September.

Taichi Panda from Snail Games USA Inc. had a remarkable increase in weekly revenue in September, peaking at $373. However, weekly downloads were non-existent throughout the quarter, and no data was available for weekly active users.

Ode To Heroes by DHGames Limited saw fluctuating weekly revenue, with a peak of $179 in late August. Weekly downloads were modest, with a peak of 20 in late June. The game maintained a relatively stable number of weekly active users, peaking at 144 in late June and ending the quarter with 90.

Yong Heroes from Watt Games had a peak in weekly revenue of $132 in mid-August but saw a decline to $28 by the end of September. Weekly downloads peaked at 127 in early August, and the game experienced a peak in weekly active users at 111 in mid-August, ending the quarter with 38.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021